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There's no game engine out there

Posted on April 1 2013 by Cheap Guild Wars 2 Gold in Cheap Guild Wars 2 Gold

Looking back over 2012, he painted a picture of www.gw2field.com a year of ups and downs. SWTOR enjoyed a tremendous launch at the end of 2011, selling over 1.5m copies in its first month (It was the fastest selling MMORPG in history, Ohlen pointed out) and, most importantly, proved to be incredibly stable. That's something we're particularly proud of, Ohlen said, because we had so many players coming into the game at the same time. We had millions of players jumping into the servers and the servers stayed up.

Morale was high as January began, especially after a five years of difficult development. The engine that Bioware were using was unproven and Ohlen explained that developing both the games features and content at the same time was something that one team member likened to Changing out the engine of an airplane while in the middle of a flight. The sheer size of the project also demanded a team of unprecedented size, something that presented further problems in organization and efficiency.

There's no game engine out there that's built to support that many developers working on it simultaneously, Ohlen said. Still, a five year development period was to be expected, he insists. People said the game took way too long to build, but the fact of www.gw2field.com the matter is MMORPGs take half a decade to build these days.

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